Utilizamos las historias de usuario para recoger requerimientos y poder planificar (entre otras cosas). Nos marcan qué hacemos en un sprint del trabajo en un producto, y estimadas, nos dan un dato de velocidad del equipo en Scrum. Nos muestran cómo avanza el equipo construyendo el producto. Y eso es lo queremos conseguir, saber nuestra
Read on »Posts Tagged: backlog management
Agile Game Development: Planning, what is a User Story?
Recently, Jose Ramón and I are working with the guys from King.com at Barcelona. Some of our learnings there is that in game development, we tend to think that a game feature is a User Story. This belief leads us to think that developing US takes way longer than a reasonable time for a sprint,
Read on »Estimating User Stories: Agile relative estimations vs single-and-direct US estimation
Ok, time to speak about agile planification. Estimating user stories one-by-one is a common ( bad ) practice in many teams. What stage are you currently? My team doesn’t use Story Points, we still estimate in man-hour, and we plan our week capacity to be 40 hours / week / developer. My team doesn’t use
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